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Three Shall be the Count…

November 22, 2011 · by Oliver Gray

…No more, no less. Five is right out.

And so we wrap up week three of NaNoWriMo. As I announced in my last post, technically, I’ve already won. That hasn’t stopped me though; in fact, it hasn’t even slowed me.

I’m up to fifty-five thousand, one hundred and twelve words. One hundred and thirty-six pages. Twenty-seven chapters. One betrayal, one death. More of the latter coming.

Lessons learned this week:

1. Hail the Outline: herald of all things good and organizational

Yes, I’m still talking about outlining. I never thought I’d say this:  the outline is the most important thing you can do for you writing (at least from my perspective). I don’t know how many times I’ve gone back to it, revised it, loved it, yelled at it. It’s reciprocated and been very flexible with my constant mental flux. It is the glue that holds my novel together. Without it, it would be a jumbled mess of disjointed scenes. I can’t imagine how anyone writes anything of length without an outline.

2. NaNoWriMo is a social event, which can be good and bad

Tiffany pointed out that a lot of people participate in NaNo for the social aspect. A community of people doing the same thing, working towards the same goal. I like the concept; people getting together is cool. But when the content you’ve written on the forums outweighs the content of your novel 30:1, you’ve kind of missed the point. I spent about 15 minutes looking at the NaNo forums and decided to never go back. There are plenty of distractions in this world without you actively participating in a distraction created by the thing you’re trying to avoid being distracted from. Or something. Keeping a small group of people who are interested in your writing enough to provide feedback is the perfect level of social interaction.

3. While we’re talking about distractions

I’m a pretty busy dude. I work full time, I’m on a business proposal team, half of a wedding planning team, half of a home owning team, I’m a cat-dad, I try to fix everything that doesn’t work, I like to read, play instruments, exercise, and play games. This month, I changed almost none of my habits. Despite that, I met my goal, and I met it early.

Distractions are bullshit. Bullshit you make up to avoid doing something you really don’t want to do. If you find yourself preferring Fark or FailBlog or FPSs over writing, you probably don’t really like writing as much as you think (or have convinced yourself) you do. If you love to do it (and get a thrill from writing a great scene that ties in well), you’ll make writing one of those things you actively want to spent time on, not the other way around.

4. The writing environment is important

I know a lot of people like to work in the same physical location: a coffee shop, a home office, a table at a local park. There’s method to this madness. The same, comfortable situation gets me in the right mental state and reminds me where I’m going with my story. It’s the same effect as listening to music while studying, or visualizing your performance in a sport before you actually play. Your mind builds associations with your environment, which leads to you quickly getting into the right state of mind. We’re all creatures of comfort; use that to your advantage.

5. Don’t wait for a muse, or inspiration, or a moment of magic

Years ago, I bought into the concept of “the muse”; the magical fairy that flies into your brain and defibrillates the creative part of your mind at random. I used to rely on this fickle mistress in college, hoping she’d show up sometime between when my papers were assigned and when they were due.

As I’ve gotten more comfortable with my wordology, I’ve found that the muse is fake. Like Mr. Peanut and Topcat. You are your own inspiration. The more you write, the more you’ll write. Go ahead, try it. It really works.

With one week left, I’m going to try and finish my first draft. From there, I get to enter the wonderful mystical realm of self-editing. I’m guessing it’s going to be more Tartarus than Elysium.

Oh, and Happy Thanksgiving to all of my American readers!

Somehow, Mr.Peanut's astigmatism switched eyes in the mid-1930s.

Deuce(s)

November 15, 2011 · by Oliver Gray

Today marks week two (2!) of NaNoWrimo.

My total word count, including some pre-writing, is: 40,277. That’s 102 pages single spacing in word, for all you MS Office jockeys.

I tend to write about ~2500 words a day, with a low of zero and a high of ~4800.

Lessons learned this week:

1. Writing Breeds Writing

I find that when I get to writing, it takes about 15 minutes to turn the spigot to “full.” Once it’s there, no one can stop the torrent. My fiancee can attest to my being late to pick her up on account of writing that last bit of a chapter. It’s the best kind of addictive.

2. Outlining is Still Important, if Not More Important

I said this last week, and I’ll say it again: outline your story before you start. I wrote the first four chapters “pantser” style and floundered, not knowing where to go. With an outline, I’m never lost. It takes all of an hour to do, and is more valuable than you’ll ever realize (until you do it).

3. Skip a Chapter

Got a chapter you have to  write, but it’s just not coming to you? Skip that shit! Move onto the next, exciting and fresh chapter. I’ve done this 4-5 times now, and always find that after some time away from the story, the content for the chapter I skipped just appears. Keep moving forward, even if it’s not perfectly chronological.

4. Rest, Kind Souls

Take a break. Sleep. Do some other work. Eat. Drink a beer. Anything to get your mind off of your story. There comes a point (after ~4500 words) where I get sloppy and stupid. My characters sound like drunken kindergarteners. My plot becomes Hop on Pop with laser rifles. It all falls to shit. When you see this coming, step away. You can always pick it up tomorrow.

5. Until People Have Read the Draft, Shut Up

The story is amazing in your head. It’s already a NY Times bestseller, and the movie deal is just sitting in the outbox of a producer waiting for you to publish your masterpiece. I get it, I’m right there. Unfortunately, no one (except the mind goblins) live inside your head. No one gets your characters or your awesome twists, because its still just a fledgling story growing in your skull. Until you’ve got a draft for someone to read, try to shut up about the tiny nuances of every little bit of your story. For the record, I suck at this.

I should hit the allocated 50,000 sometime this week, which is pretty awesome. Looks like I might even make my goal of ~80,000 by the end of November!

Destination: Skyrim

November 15, 2011 · by Oliver Gray

I’d like to preface this post with a thank you and /bow to my 4-year old nVidia 9800GTX, without who, I could not be writing this post. Based on the posted system requirements, and the system requirements that I assumed would be required after seeing screen shots, I was expecting to have to rebuild my rig to play this game.  I even contemplated by the PS3 version, as blasphemous as that sounds. To my pleasant surprise,  I found that my humble gaming machine runs Skyrim on medium settings, providing still beautiful landscapes with almost no graphics lag.

I, like 800 billion other people, aquired the Elder Scrolls V: Skyrim over the weekend. I’ve been a fan of Bethesda Softworks since the days of Morrowind. I was a big fan of Oblivion, too. They won me over with their open world RPGs when I was but a boy, and I’ve spent many, many hours exploring the wonders of Tamriel over the past few years. While I’m only a few hours into my Skyrim adventure, I can tell it will be that warm, comfortable Bethesda feeling I’ve come to know.

I fired up the game, and made a Khajit, as I normally do on my first play through of any Bethsoft game. I like cats. Don’t judge me.

The first thing I noticed, and loved, was that I didn’t have to pick a class right off the bat. Almost any game you pick up nowadays makes you decide your role and possible abilities before you start playing the game, a concept I’ve always thought was weird and backwards. The development of your character is completely organic. You’re running away from a dragon and you happen to kill some guards. Do you take the axe? The bigass sword? The bow and arrow? Do you put on the heaviest armor you can find, or are you cool running around in just a robe?

I opted for the bow, as  I am oft to do. I was pleased to find that any skill I leveled contributed to my overall character level, leaving to me do whatever the hell I wanted. I ran around for a bit, killed some bandits, chopped some wood, ate some bees, even outran a rabbit at one point. Pretty awesome. I climbed some mountains, mucked around in the bottom of a cave. Even accidentally shot a giant in the head with an arrow.

While it’s the same feeling as most other open world games, Bethsoft, and Skyrim im particular, manages to capture something I have’t felt in a game in a long time. My character was free to go and do whatever I would do. If I were to wake up in this fantasy world, I would probably run around in the wilderness looking for stuff to eat. I would probably kill the guy who ran up to me swinging an axe and my head. I probably wouldn’t shoot a giant in the head, but hey, that was an accident. There was no up front “who are you?” check, no forcing me to decide what would be the most fun before I even knew what the game was like. It simply placed some tools in front of me and said, “be free, young bow-wielding cat man.”

But the lack of direction and guidance was not punishing, like Dark Souls. Nor was my hand held too tightly, like WoW or Dungeon Siege III. It was a perfect combination of freedom and constraint. I’ve seen a lot of people complaining that the combat is weak, or that this lack of direction is bad. For the type of game Skyrim is – as I call it, an Exploro-story RPG – this is perfect. I’m not forced to dodge every single blow lest my enemy kill me for the 900th time, and I’m not mowing down 20 enemies at once with superhuman prowess. It’s comfortable medium, like a microsuede couch.

I honestly wish a few other games would take this route. Giving players options without locking them in leads to completely unique play-throughs for different types of players. It gives players the freedom to play how they want to, not how the developer expects them to, set on a rigid, made-up system of classes and skills.

Maybe as I’m getting older, I appreciate freedom to a more specific degree, and it’s reflected in my gaming choices. Either way, I just found out you can cast two spells at once, so, yea. You know where I’ll be.

Those who are about to game salute you!

Week the First

November 8, 2011 · by Oliver Gray

Today marks one full week of NaNoWriMo.

I’ve written 16,201 words worth of description, dialogue, exposition, technology, and other fun nonsense. I’m about ~5000 words ahead of the game, and don’t feel a slow down coming any time soon.

Some lessons learned so far:

1. Writing an outline was more important than I ever thought. All of those professors pounding the idea into my head for 4+ years were trying to help, after all. If I get lost or lose steam, I just pull up my outline (which I’ve color coded and added icons to) and suddenly my mind knows where to go next! Organization is actually helpful? I may need to revisit this notion later.

2. I love writing female characters. Who knew?

3. This whole writing-a-piece-of-substantive-length thing is 90% discipline.  Imagination, art, and skill obviously count for something, but if you don’t force your fingers onto the keys to turn your insane story into words, all the creativity in the world won’t help you.

4. Painkillers (prescribed!) make for interesting metaphors.

5. I’m having a shitload of fun. Not only do I feel accomplished at the end of each day, but I get a stupid, giddy feeling when I talk about the plot and the characters, and how the plot is going to emotionally destroy the characters. Here’s to hoping I actually produce something worth reading.

To the first week of NaNoWriMo, I raise a Magner’s Irish Cider. Cheers!

Maybe I can do this whole writing for a living thing.

Der WriMo

November 1, 2011 · by Oliver Gray

In an attempt to save precious words, this post will contain fewer of them than normal.

Today marked the start of my first NaNoWriMo (National Novel Writing Month). It’s been a goal of mine to finish something of substantial length, and this event will be my motivation and excuse to write until I lose conciousness.

The ultimate goal is to write 50,000 words (or more!) by November 30th.

I wrote 2801 words today (so far).

I’ve got a complete plot outline, character bios, and more notes than I know what to do with. I’m far more prepared for this than I usually am for anything else in my life.

My story is science fiction. The plot synopsis, short and sweet, is: “In a near-future world where the universal language translator is a reality, a group of displaced linguists attempt to discover a sinister truth about the device that the world has come to rely on.”

I’ll leave the rest to your imagination. Or mine. Yea, the latter. I think that’s how it’s supposed to work.

P.S. I know my synopsis ends with a preposition. Go read something else if that is the sort of language up with which you cannot put.

 

It May Rain

August 26, 2011 · by Oliver Gray

It has come to my attention that some sort of storm front is moving our way. In order to help my fellow citizens cope with and survive this incoming calamity, I have composed the following lists of advice/preparatory activities:

Nutritional Provisions List (in order of importance):

  • Beer (preferably canned and cheap for prolonged shelf-life and drunkification factor)
  • Wine (preferably boxed, for the above reasons)
  • Dry, sugary cereal (because the last thing you need is to run out of Cinnamon Toast Crunch, mid-storm)
  • Bananas (because who doesn’t like bananas? People who don’t survive hurricanes, that’s who)
  • Bottled water (for the hangover from the aforementioned beer and wine)
  • Impractical amounts of meat and frozen dinners/pizzas (if the power goes out, you could always cook them on your camping stove in your living room)
  • Canned olives (in case you feel like having a martini)
  • A dozen cans of mixed nuts (to feed the swarm of rodents that will inevitably take shelter in your basement)
  • A whole crapload of bread (to feed the swarm of water fowl that will inevitably take shelter in your basement)
  • 400, $1.00 taco bell burritos (to feed the swarm of your stupid friends that will inevitably take shelter in your basement)
  • Spaghetti-o’s (Uh oh)

Survival Items List (in random order):

  • Candles (for Ouija board séances and shit)
  • Flashlight (for adding drama to your drunken reading of the children’s book, “Scary Stories to Tell in the Dark”)
  • Netbook/cell phone (to keep the world up-to-date of your various level of boredom at being stuck inside during the “Stupid Hurricane”)
  • Shot glasses (for hurricane related drinking games – take a shot every time the wind blows!)
  • Swiss army knife (for opening cans or killing your housemates for food…should you run out of $1.00 burritos)
  • Guitar (to keep entertained with the analog version of Guitar Hero)
  • Books (I know, you might have to read. I won’t tell anyone)
  • Various sacrifices (living or symbolic) for HURRICANTOX – the Hurricane God

Things to do before shit goes pear-shaped:

  • Siphon the gas out of your neighbor’s cars so that they aren’t clogging up your street if you need to evacuate
  • Buy your pets little cat and dog (and fish?) ponchos
  • Build a pillow fort
  • Create an emergency preparedness plan that you’ll immediate forget/abandon as soon as you realize you’re in the middle of a real emergency
  • Make bets on how much damage will be done in certain areas
  • Tell your “west coast friends” how easy they have it because they don’t have to live through life-ruining hurricanes
  • Start developing your elaborate story as to why the hurricane will keep you from going to work on Monday

If you haven’t started preparing, you’re probably totally screwed. This is going to be as bad as or three hundred times worse than experts are projecting. If Ocean City, Maryland disappears beneath the waves in a fatalistic swing of Neptune’s wrath, don’t say I didn’t warn ya.

Fiction from Fact

November 16, 2010 · by Oliver Gray

I wrote this a few months ago, but never did anything with it. Instead of just letting it rot in my Google Docs, I thought I’d just dump it here. In case the title didn’t make it clear, the following is fictional and should be digested accordingly.


A long bow seemed ideal. You read about their historical military prowess, their unmatched ability to rain death upon hundreds of enemy soldiers, but in practice they are awkward and inaccurate. Even more so in the close confines of a corporate office. I wish someone had told me this yesterday; I probably would have opted for the more traditional bullet and gunpowder combination. Now I’m stuck here with a quiver of razor sharp arrows and a 6 foot tall bow that barely clears the ceiling of this hell hole. This is the last time I let a video game influence my method of genocide.

I sighed deeply as I drifted back into reality, silently chastising myself for chastising myself in a day dream. A long bow would be an excellent weapon with which to stealthily murder my coworkers, if I worked on a farm. Two nineteen. What time did I get here this morning? Does it even matter? I checked my email, the usual stream of malformed sentences was noticeably slow today. A few more hours and I could upgrade from bored to frustrated as I sit through mile after mile of purposeless traffic. My life is sweet.

In America, the constant driving idea from birth to pre-college is that we are special. We are unique. We are glorious aberrations of the norm, capable of curing world hunger after we score the game winning touchdown. But we are not. We are for the most part completely average piles of wet cells, only made slightly identifiable by whatever act we manage to put on daily. The only thing that distinguishes one from the bunch, is the acknowledgment and acceptance of this idea. Where they go from there, no one really knows.

I always wanted to be a dragon. They did say we could be whatever we wanted; no exceptions. They also failed to mention the fact that this idea is complete bunk, and we are relegated to a select number of roles in life, heavily influenced by our socio-economic standing and emotional stability. Isn’t it odd that no one ever dreams of being a technical writer as a kid, yet there are tens of thousands of them trudging into their poorly lit cubicles daily? And what of the poor garbage men, who aspired to be pirates and lion-tamers? All the childhood lies; no wonder everyone in this country is so self-destructive.

Three twenty eight. I opened an attachment, pretending I had something interesting to do. A shadow passed behind me, likely a coworker stomping noisily to a meeting. I returned to my casual web browsing, occasionally bringing up a random word document if I felt someone coming to spy on me. Three fifty six. I sent an email to my supervisor, explaining for the 12th time the situation with our web server; it was still down, as was to be expected with no one trying to fix it. I had previously offered to repair it myself, but felt the swift hand of politically driven bureaucracy slap me for having an independent thought. God forbid anyone use any applicable skills in this office.

Four forty eight; close enough. I shut  my computer down hurriedly, wanting nothing more than to avoid the almost inevitable confrontation with one or more of my coworkers. The sign out pen was missing, again.

I entered my normal commuting trance; something that flirts with both danger and necessity. Forty minutes had passed before I was startled back into full cognition by steadily approaching brake lights. After gathering myself, I realized I was still a solid thirty minutes from home. In what properly functioning world does it take roughly 110 minutes to travel 30 miles by car? My mood began to sour, and with it my opinion of every other driver on the road. I took to another ritual, creating correlations between car types or accessories, and their subsequent driving skills. A rear mounted Jesus fish normally meant oblivious and erratic, where as a cardboard spoiler and giant muffler normally meant aggressive and arrogant. After a few minutes all of my stereotypical assumptions were confirmed and I sat once again mindlessly bored in a sea of red lights.

I remembered I had one pale ale left in my fridge. My mood lightened significantly. I managed to clumsily locate an audio book I had stashed for just such traffic emergencies, and fumbled to insert it into the CD player while shifting into 2nd gear. I zoned back out as Doug Bradley began a whimsically archaic reading of HP Lovecraft’s “The Tomb”. Before Jervas Dudley had even began his true descent into prophesied madness, I was pulling into my driveway. Another day, another dollar.

Sixty twenty. The same ritual every morning; get up and turn off the alarm so that I can argue with myself for another 40 minutes if I am going to work that day. The sleep deprived, real me, argues a brief respite; the pragmatic, robotic me, argues necessity and duty. The robot normally wins. I shake back to life in an overly hot shower, hoping nonsensically that a stream of water will somehow wash away my perpetual apathy. I neglect shaving for the 5th day in a row; I often take for granted that I am blessed with generally non offensive facial hair, and can get away with a trendy “scruff”. A button on my shirt is missing. My pants are wrinkled. I don’t care.

Another 50 minutes of concentrated hell, predominantly filled with brakes and honks and caffeine crazed maniacs. The behemoths of the road bellow their polluting roars, deafening those unfortunate enough to be alongside them. Ribbons of black smoke drift into the sky, and I can’t help but lament the futility of my yearly emissions check. I noticed a woman who was actually asleep while driving about 40 miles an hour; I didn’t know whether to be terrified or impressed. I honked out of sheer curiosity. Her head flung forward as to say, “Yes! I am here!”, as she looked around confusedly. She seemed shocked to be in a car, never mind driving said car. She looked my way; I smiled. She frowned.

I took my usual parking spot, close enough to the entrance that I could avoid a chance meeting the little angry woman who runs the deli in our building. I had stopped frequenting the store after I discovered a packet of ranch dressing predating 9/11, and she had actively noticed my absence. It all came to culmination when she cornered me near the elevators, berating me with malformed interrogations like, “Why no you come no mo?”, and “We need customa; how we make money with no customa?”. I tend to just avoid eye-contact with her now.

Back to my cube. I must confess that I am one of the aforementioned tens of thousands of technical writers who trudge into their poorly lit cubes each day. The irony is that I do not technically write, in terms of the workload and the pun. I get assorted odd tasks that sometimes border on something I’m actually qualified to do, but mostly fill my day with menial tasks that I could have done at 13 years old. I find myself trying to draw parallels to my work throughout the day, comparing levels of difficulty to other things I do in life. Burning CDs because no one else seems to know how is about as difficult as making pasta. Updating the website rates near Left4Dead on Normal difficulty. The cognitive attention needed to complete these tasks is probably a better comparison, but the absurd analyst inside me loves to create ridiculous mental associations.

The drudgery and florescent lighting make me drift off from time to time, mainly to realms of reminiscence and fantasy. Day dreams of the latter are normally uninspired recreations of movie scenes or video game levels where I have somehow become the protagonist. The prior is much more interesting, as I find myself reliving what I dub “The Salad Days” of my youth. My “youth” seems like a silly term as I am barely a quarter century old, but I do long for the time of loose responsibility and emotional freedom. My spreadsheets blur into memories of bad but fun decisions and first beers. I look fondly upon my days of reckless abandon, when I relished every second of life. Sixteen year old me would kick my ass if he saw me sitting here, wasting away, taking orders from cretins in power suits and ties.

My supervisor came to my cube. Nine thirty two. He was interested in the web server. I explained to him, for the 13th time now, that the server was down, and would not come back up until someone restarted the IIS service. He nodded. I assumed he had no idea what I was talking about. I had to bite my tongue to withhold a passive-aggressive remark. He told me to submit at IT ticket, as if I hadn’t thought of that myself. I let him think he had the situation under control; I had already requested the IP address for the server, and was going to fix it as soon as the IT overlords granted me access to their precious out of date hardware. To hell with “proper procedure”. Nine thirty nine; another worthless 7 minutes.

Surreptitiously fixing the server proved harder than envisioned. It took me a solid hour to locate the root issue, but once I did, all was well in the kingdom. I reported to my supervisor that the IT team must have finally fixed the issue, and closed my outstanding ticket. Selfless fixes seemed to be my modus operanus, so I shrugged off another accomplishment that someone else would now get credit for. The IT team could use the good news, either way. I went back to my duties, sloshing through HTML and thrown together documents, doing what I could to edit them into something better than, “crap”.

How do people do this for 40+ years?

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